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Concept Project · Consumer Marketplace

Hobby Hub

One membership, every hobby studio in NYC. A credit-based marketplace that makes trying a creative class easy, affordable, and low-pressure — for the curious beginner and the independent studio alike.

Role Solo Product Designer
Timeline 2026
Scope Research, Strategy, UI/UX
Platform iOS (concept)
Status Concept — interactive prototype
0→1 Marketplace Pricing Design Mobile Research Prototyping

Adults want to try creative hobbies. The economics make it hard.

Pottery ranked as the #1 skill adults want to learn in a 2024 UK poll (18% of respondents, Perspectus Global), and 71% of U.S. consumers identify as crafters (Mintel, 2025). The interest is real. But actually walking into a studio? That's where people get stuck.

An intro pottery class in NYC runs about $96. Painting workshops start around $45. If you're not sure you'll even like it, that's a steep bet. And on the studio side, independent shops are running classes with empty seats they can't easily fill.

Hobby Hub is a concept for a credit-based membership that connects curious adults with independent hobby studios across NYC — a ClassPass-style model adapted for the creative class economy: one subscription, flexible credits, drop-in access to pottery, painting, fiber arts, candle making, and more.

~$96
Average intro pottery class in NYC (CourseHorse, 2025 listings)
54%
of Americans hesitant to try activities for fear of being bad (OnePoll, 2023)
1.4/5
ClassPass on Trustpilot across 7,300+ reviews, driven by credit pricing complaints

My role. I was the sole designer on this concept, responsible for market research, competitive analysis, user modeling, information architecture, interaction design, and high-fidelity prototyping in Figma.

The gap between “I want to try pottery” and booking a class

I started with desk research across three areas: the hobby learner's perspective, the studio owner's business reality, and the competitive landscape. I wanted to understand not just what people want, but what structurally prevents them from getting it.

The learner's problem

Two barriers kept coming up. Cost uncertainty: with single classes ranging from $35 to $99 and multi-session packages pushing $450+, people couldn't casually sample. And social fear: 54% of Americans report being hesitant to try new activities because they're afraid of being bad at them. These aren't just preferences — they're structural blockers a simple booking site doesn't solve.

The studio's problem

Independent studios in NYC operate on thin margins. Their needs surfaced through booking policies, pricing pages, and ClassPass reviews from the studio side. They depend on marketplace platforms for 20–30% of revenue but resent opaque payouts and discount-brand association. They need strict cancellation policies (48 hours to 7 days) because materials are prepped in advance. And they fear credit platforms training customers to never pay full price.

What ClassPass gets wrong

ClassPass validated the credit model for fitness, but its reviews reveal recurring pain points a hobby-focused platform could learn from: rising credit costs with little transparency, late-cancel fees that feel punitive, unused credits that expire without warning, and hidden pricing where the real per-class cost is obscured. These aren't minor UX complaints. They're trust failures a new entrant could address from day one.

Key hypothesis. If the credit cost of every class is shown before signup, and pricing adjusts transparently based on studio time and materials, users will feel confident enough to try their first class within the trial period.

Two sides of the same marketplace

I developed proto-personas and jobs-to-be-done for both sides of the platform. The goal wasn't to invent fictional users, but to articulate the real motivations and fears that would shape every design decision.

Learner side
The Curious Beginner

NYC desk-job adult looking for a screen-free creative outlet. Has scrolled Instagram pottery videos. Hasn't booked a class.

Wants
  • To try without a $450 package commitment
  • To know the class is actually for beginners
  • A reminder when their fired piece is ready to pick up
Fears
  • Being the worst person in the room
  • Wasting money on something they won't continue
Studio side
The Studio Owner

Runs a small independent studio in Brooklyn. Loves teaching. Hates filling empty Tuesday afternoon seats.

Wants
  • To fill slow-period seats without discounting
  • To reach new guests and convert them to direct members
  • Control over how many spots are released to the platform
Fears
  • Platform dependency and brand cheapening
  • Low, opaque payouts like ClassPass

Designing a credit system that's actually fair

The credit model is the backbone of Hobby Hub. It needed to work for classes ranging from $35 casual workshops to $96 wheel-throwing intensives. I built the pricing logic from one principle: credit cost should reflect what the studio actually charges, not hide it.

How credits work

Studios receive at least 70% of their posted price. Demand can adjust credit cost ±25% (off-peak discounts, peak surcharges), but the base cost is always visible.

credits = studio price × 0.85 ÷ $5 reference credit → rounded
Class priceCreditsMember paysStudio gets (min)HH keeps
$356$30$24.50$5.50
$9616$80$67.20$12.80
$9917$85$69.30$15.70

Three plans, transparent pricing

I designed three tiers based on usage patterns, each with its per-credit cost shown up front.

Starter
20
$110 / month
One intro class and one casual session.
Regular
40
$200 / month
Two classes a week, with room for off-peak deals.
Maker
80
$360 / month
A full course or regular open-studio visits.

Trust rules baked into the product

Each rule answers one of the ClassPass trust failures directly.

Show costs before signup. Credit prices are visible on every class card. No “sign up to see pricing” gates.
One-month rollover. Unused credits carry forward up to your plan size. No penalty for a slow month.
60-day credit validity after cancel. If you leave, you still have two months to use what you paid for.
Fair cancellation. Studios set their own cancel window (24hr minimum). Cancel inside it and credits are spent — but returned if your seat gets refilled.
60-day notice on any changes. No surprise price hikes. Plan or credit cost changes require 60 days' advance notice.

Five rules I designed by

These emerged from the research and became my checklist for every screen decision.

01
Show the credit cost before signup
No paywall between the user and understanding what a class costs. Credit badges live on every card, every detail screen, every booking flow.
02
Price by studio time and materials
A 2-hour wheel-throwing class with firing costs more credits than a 1-hour candle pour. That's fair, and users get it immediately.
03
Design for beginners first
Every class card surfaces whether it's first-timer friendly. “What to expect” answers the anxious questions before they become blockers.
04
A front door for studios, not a cage
Studios choose which seats to release and how many, with a clear path to converting platform guests into direct members.
05
Build habit around finishing
Hobbies produce artifacts: a mug, a painting, a macramé wall hanging. The collection turns completed classes into a creative portfolio.

The core loop: discover, book, make, collect

Unlike fitness, where the workout is the product, hobby classes produce something tangible. That changes the post-class experience entirely — and creates a natural reason to come back.

Discover → Book → Attend → Reflect → Collect & Loop

Each stage maps to screens with clear jobs. Discover surfaces first-timer-friendly classes with transparent credit costs. Book shows the full credit breakdown including any off-peak discount. Attend gives you a ticket with everything you need before walking in. Reflect lets you rate the experience and photograph what you made. And Collect turns finished pieces into a personal portfolio that suggests your next class.

Warm, not cold. Confident, not corporate.

The visual system needed to feel like an invitation, not a SaaS dashboard. Cobalt on warm cream is the primary palette: cobalt carries authority without feeling clinical, and the warm canvas keeps things approachable. Honey gold marks anything credit-related, reinforcing the value system at a glance.

Bricolage Grotesque for headings (distinctive, slightly playful) pairs with Manrope for body text (clean, highly readable). Crafted without being precious.

Cobalt#1F3A9E
Cream#FAFAF8
Honey#D4A017
Fresh#1B8A4F
Bricolage Grotesque · Manrope
Find your next hobby
Intro to Wheel Throwing · Clay & Co., Williamsburg. Sat, Nov 8 · 2:00 PM. Wear something you don't mind getting dirty.
First-timer 16 credits 8 spots left

Walking through the key screens

Onboarding

The onboarding sequence uses kinetic typography to communicate the value proposition in three swipes: one membership, every studio, credits that make sense. No account creation until after you've seen what's available.

Hobby Hub onboarding screen
The landing screen states the core value prop: one membership for every hobby studio in NYC.

Explore and discovery

Explore leads with “Perfect for first-timers,” directly addressing the biggest anxiety. Every class card shows its credit cost upfront, spots remaining, and whether it's beginner-friendly. Quick-filter chips narrow by hobby type, difficulty, or budget.

Explore screen
First-timer classes lead. Credit costs and spots remaining are visible on every card.
Class detail screen
“What to expect” answers anxious first-timer questions before they become booking blockers.

The booking flow

Booking is designed for zero surprises. Confirmation breaks down exactly how credits are spent: base cost, any off-peak discount, total, and your remaining balance. The cancellation policy is front and center, not buried in fine print. After booking, a “Before you go” tip helps you show up prepared, not anxious.

Confirm booking screen
Full credit breakdown with the off-peak discount applied. Cancel policy is visible, not buried.
Booking success screen
Confirmation includes a “Before you go” tip so first-timers feel prepared walking in.

Attend and reflect

The ticket is your day-of companion: QR code for check-in, time and address, and practical tips. After class, “How did it go?” does double duty — it captures sentiment (“Loved it” / “It was fun” / “Not for me”) and invites you to photograph what you made. That photo joins your collection once the piece is fired and ready.

Ticket screen
Day-of ticket with QR code, logistics, and practical tips — everything in one place.
After class reflection screen
Post-class reflection captures sentiment and invites a photo of what you made.

Collection and credits

The collection is the habit engine. Unlike fitness apps, where workouts are invisible once they're done, hobby classes produce things. Your collection shows every piece you've made, when, and how you felt about it — then suggests your next class. On the credit side, Plans & Credits shows your balance, renewal date, and every tier with transparent per-credit pricing.

My Collection screen
A creative portfolio: every piece you've made, with sentiment tags and a next-class suggestion.
Plans and Credits screen
Transparent credit management. Per-credit cost is shown for every plan tier.

All screens

The complete screen inventory, covering the consumer journey from onboarding through collection.

Onboarding screen
Onboarding
Explore screen
Explore
Class Detail screen
Class Detail
Return Class screen
Return Class
Confirm Booking screen
Confirm Booking
Booked screen
Booked
Ticket screen
Ticket
After Class screen
After Class
Collection screen
Collection
Plans and Credits screen
Plans & Credits
Saved screen
Saved

What I'd explore next

This is a concept project, and I want to be transparent about what's proven and what's still hypothesis. The research signals are real: the demand for creative hobbies, the barriers to trying, the trust issues with existing credit platforms. The design decisions are grounded in those signals. But several questions would need real-world validation.

01
Does the credit model hold at scale?
The Maker plan margin is roughly 7% on a $96 class before payment processing fees. That's tight. Real unit economics would need validation with actual studio partnerships and transaction volume.
02
Will beginners actually come back?
A weekly yoga class is routine; a weekly pottery class might plateau once you've made a few mugs. The habit mechanism may need to be exploration-driven (try a new craft) rather than repetition-driven (get better at one).
03
Can the studio side work without its own app?
This case study focuses on the consumer experience. A real product would need a studio dashboard for managing released seats, viewing payouts, and converting platform guests to direct members.
04
How does the first-timer tag scale?
Right now it's binary. As the platform grows, the beginner experience might need more nuance: “absolute beginner” vs. “tried it once” vs. “comfortable but not skilled.”
Try the prototype
The interactive prototype, with full navigation, micro-interactions, and 21+ screens.
Open prototype →

Research benchmarks are cited inline, sourced from public reports, review aggregators, and marketplace listings. No user metrics were fabricated for this concept project.

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